/*
 *  $Id: UniqueVampireAlistan.cs 1051 2010-05-18 22:10:41Z thenn.erannor $
 *  This file is a part of Ragima CCG.
 *  (C) 2008 Ragima development group.
 *
 *  Licensed under the terms of the GNU GPL License version 2.
 *
 */

namespace Ragima.Cards001.Darkness.Creatures {
    public class UniqueVampireAlistan: CreatureCard {
        public UniqueVampireAlistan(): base("001_d_c_u_vampire_alistan") {
            Level = CompleteLevel.ReadyForTest;
            Element = ElementType.Darkness;
            Value = 100;
            MaxCount = 1;
            Damage = 7;
            Health = 10;
            AddManaCost(ElementType.Darkness, 10);
        }
        public override void SetNaturalAffects(ICollector<Affect> affects) {
            affects.Add<Affects.Hero>();
            affects.Add<Affects.Undead>();
            affects.Add<Affects.Vampire>();
            affects.Add(new Affects.CriticalStrike(5, 5));
        }
    }
}
